Super Killer Hornet (XBLIG) (2012)
Not Rated Flump Studios |

Review By: Fusion3600 | July 23rd, 2012

Plot: What’s it about?

The first game from Flump Studios, Super Killer Hornet is a score driven vertical shump that takes an old school, hard as nails approach. The bullet hell description is more than appropriate here, as you will die over and over again. That is bound to frustrate some, but most shump fans tend to want an intense challenge. The game has a simple premise, you just blow up your enemies, stay alive, and rack up the highest score possible. Aside from basic movement and attacks, Super Killer Hornet also offers you a souped up laser to gun down enemies with. The laser is insanely powerful, but also slows your movement to a crawl, so knowing when and how to use it is essential. Aside from the laser, you won’t find any bells & whistles in Super Killer Hornet, this is a bare bones, purist type shump in terms of combat. And while I do miss the depth power-ups and such add, Super Killer Hornet tasks you to use just basic elements and your reflexes. This ensures that when you finally pass up your previous high score, you know it was skill and not lucky timing on a power-up.

The score driven environment of Super Killer Hornet adds a unique, unexpected element. As you take down enemies and cling to survival, you’ll also need to solve equations. The numbers pass across the screen and you’ll need to collect the correct ones, which reward you with score multipliers. If you collect the wrong numbers however, you lose your multiplier and find yourself back at square one. This is an odd inclusion to say the least, but it doesn’t complicate the game much. Instead of scanning the screen for power-ups, you just look for numbers and basic math skills will serve you well. I am sure some will dislike this addition, but I think it works fine and gives Super Killer Hornet a much needed unique element. The game also has a series of challenges you can chase, such as score plateaus and multiplier gains. This adds some replay value and gives you fun reasons to revisit the game. A frantic, hard as hell shump that will severely test your reflexes, Super Killer Hornet is recommended.

Video: How does it look?

The game looks good, but not great. The visuals are old school shump, but not quite as refined as I’d like. The ships look decent, but don’t have a lot of detail. Even so, some of the designs look interesting and there is more variety within the enemies than I expected. The bullets you have to dodge are colorful and easy to spot, so overall this game looks fine for a title of this kind. I think this is a good starting point for Flump Studios and I imagine future games will continue to improve from this point.

Audio: How does it sound?

The sound design is basic, but effective. The music is actually quite good and a step above the soundtracks of other Indie Games shumps out there. The music adds some atmosphere and helps elevate the presentation on the whole, so terrific work in that aspect. Not much else to talk about, as the sound effects are simple and forgettable.

Disc Features
  • (1.78:1) Aspect Ratio
  • Theatrical Trailer
  • Audio Commentary
  • Deleted Scene(s)
  • Featurette
  • Documentary
  • Digital Copy