Plot: What’s it about?
The first game from Flump Studios, Super Killer Hornet is a score driven vertical shump that takes an old school, hard as nails approach. The bullet hell description is more than appropriate here, as you will die over and over again. That is bound to frustrate some, but most shump fans tend to want an intense challenge. The game has a simple premise, you just blow up your enemies, stay alive, and rack up the highest score possible. Aside from basic movement and attacks, Super Killer Hornet also offers you a souped up laser to gun down enemies with. The laser is insanely powerful, but also slows your movement to a crawl, so knowing when and how to use it is essential. Aside from the laser, you won’t find any bells & whistles in Super Killer Hornet, this is a bare bones, purist type shump in terms of combat. And while I do miss the depth power-ups and such add, Super Killer Hornet tasks you to use just basic elements and your reflexes. This ensures that when you finally pass up your previous high score, you know it was skill and not lucky timing on a power-up.
Video: How does it look?
The game looks good, but not great. The visuals are old school shump, but not quite as refined as I’d like. The ships look decent, but don’t have a lot of detail. Even so, some of the designs look interesting and there is more variety within the enemies than I expected. The bullets you have to dodge are colorful and easy to spot, so overall this game looks fine for a title of this kind. I think this is a good starting point for Flump Studios and I imagine future games will continue to improve from this point.
Audio: How does it sound?
The sound design is basic, but effective. The music is actually quite good and a step above the soundtracks of other Indie Games shumps out there. The music adds some atmosphere and helps elevate the presentation on the whole, so terrific work in that aspect. Not much else to talk about, as the sound effects are simple and forgettable.